Posted by Phantom On March 19, 2012 Comments Off

My Lounge for Left 4 Dead 2 was developed using the brand new components from Flash Builder 4.6 such as SplitView Navigator and Callout Buttons; it was compiled with the AIR 3.2 SDK. This application uses custom item renderers which benefits the overall design and provides excellent performance on all devices. Also using the AIR [ Read More ]
Posted by Phantom On February 11, 2012 Comments Off

The Mobile App Kit for Android & iOS is a carefully crafted Flex Mobile Project, that allows you or your company to create a mobile application for Apple iOS and Google Android operating systems. The kit includes different modules that work independently of each one: News Module, This module consumes a RSS 2.0 feed [ Read More ]
Posted by Phantom On December 12, 2011 Comments Off

Marketplace Buddy was developed with the latest releases from both the Flex 4.6 and AIR 3.1 sdk’s, enhancing it’s performance and usablity reaching almost native code performance. The app makes use of the Envato API, which offers information and stats from all it’s marketplaces, it also gives detailed information from each user such as monthly [ Read More ]
Posted by Phantom On November 30, 2011 Comments Off
Today was released the latest version of Flash Builder, which means we are now able to offer full Tablet Applications with improved performance and , new functionalities using the new enhanced mobile components such as: SpinnerList and DateSpinner: Choose ranged or arbitrary dates and values with an iOS spinner style list. Very useful for small [ Read More ]
Posted by Phantom On November 7, 2011 Comments Off

My CS:S Nexus, an AIR 3.0 powered mobile app; using some features from it’s sister app ‘My Hub for TF2′, enhances the experience by using more efficient coding and design patterns. The most notable difference is the use of AIR 3.0 giving it the benefit from future technologies such as Native Extensions, Captive Runtime and [ Read More ]
Posted by Phantom On November 7, 2011 Comments Off

My Hub for TF2 is a mobile application that is focused on delivering the best content of the videogame Team Fortress 2 into one place, this is achieved using the Steam Web API’s. The users only need to add their profile and the app will automatically load their game statistics, achievements and their list of [ Read More ]
Posted by Phantom On September 6, 2011 Comments Off

One of the most important features in AIR 3.0 is the Captive Runtime, but what is this, and why is so important? When developing for iOS you need to submit apps coded with Objective-C, (AIR uses ActionScript 3.0), the solution was to embed the AIR Runtime into the application and convert it to bytecode, resulting [ Read More ]

Why AIR? Why not! Adobe AIR technology is focused on the “code once-deploy everywhere” philosophy. This means an application only needs to be coded one time and can be run in the most popular platforms seamlessly with little or none code modifications. Adobe AIR has a good selection of API’s that you can benefit, for [ Read More ]

Welcome to Phantom App Development, a Desktop, Web and Mobile App development team based in Mexico City. All of our Apps are made with Adobe AIR Technology; ensuring the same feel and experience accross all platforms. Be free to check and download our projects directly from the major marketplaces.